The entire page, and all the examples they put up.
Of particular note this:
Nazi architect Albert Speer developed the "Theory Of Ruin Value", which proposed that monumental arthitecture shouldn't just look good, it should leave a good looking corpse. He borrowed heavily from classical architecture and worked in stone rather than modern materials wheverer possible, with an eye to ensuring that the Third Reich's great buildings would remain symbols of German culture for millenia after they'd been abandoned and fallen into ruin. Possibly the ultimate real life application of this trope.
What has always struck me with ruins in RPGs is how they always, always, strive to look good. Even if it impinges on the plausibilty of them. Like the Ayleid ruins of Oblivion: No wonder the Ayleids disappeared! Their homes are all full of swining blade traps and gemstones that shoot lasers at you if you come too close!
But hot damn do they look good!
Not even going to touch Shadow of the Colossus.
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